After I had tracked the footage from my End of the World project I brought it into 3Ds Max, which I have running on Windows XP with Boot Camp. I created a ground plane that matched the footage ground. I applied a matte/shadow material to that plane, so that whatever object I placed on top of it would have shadows that looked like they were actually on the footage ground. Now I was ready to start the destruction, so I started with making a hole in the ground. I placed some debris around and in it, and some dirt around that.

My scene in 3Ds Max. Ground plane, hole in the ground and debris. (click the image for bigger version)
I quickly rendered the scene just to have something to show. There’s only a little bit of color correction added over the whole image in Photoshop, but in the final render I will render the 3D stuff separately so I can color correct that separately. I think it looks kind of cool already
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The next part is adding the meteor impacts using particle systems. That shouldn’t be that much of a problem, but it just takes time to create(and when I say it shouldn’t be much of a problem it probably is going to be a problem of course).
